GenerateAndVerifySensePrintSetting

@MainActor
struct GenerateAndVerifySensePrintSetting : View

This view is show all the details related to mobile Lic and device imfo with app version and SDK version,It also displays cust ID

  • View is to show sdk information and other information

    Declaration

    Swift

    @State
    @MainActor
    var isCurrentToggleGenration: Bool { get nonmutating set }
  • Toggle value for active and passive face capture process

    Declaration

    Swift

    @State
    @MainActor
    var isPassive: Bool { get nonmutating set }
  • Toggle value for basic liveness enable value

    Declaration

    Swift

    @State
    @MainActor
    var isAntiSpoofingLivenessOn: Bool { get nonmutating set }
  • Toggle value for camera oriantation value

    Declaration

    Swift

    @State
    @MainActor
    var isFrontCamera: Bool { get nonmutating set }
  • Store the currect string for the toggle

    Declaration

    Swift

    @State
    @MainActor
    var SensePrintProcessText: String { get nonmutating set }
  • Show the info box drawer that explain the purpose of the settings.

    Declaration

    Swift

    @State
    @MainActor
    private var showInfoBox: Bool { get nonmutating set }
  • This EnvironmentObject navigationStore give access to all the view we want to navigate to and from It can be used to pop and push the view in the stack.

    Declaration

    Swift

    @EnvironmentObject
    @MainActor
    private var navigationStore: NavigationStackController { get }
  • Presentation mode environment variable

    Declaration

    Swift

    @Environment
    @MainActor
    var presentationMode: Binding<PresentationMode> { get }
  • Stores the title of the Setting info dialog

    Declaration

    Swift

    @State
    @MainActor
    var titleForSettingInfo: String { get nonmutating set }
  • Stores the description of the Setting info dialog

    Declaration

    Swift

    @State
    @MainActor
    var descriptionForSettingInfo: String { get nonmutating set }
  • Declaration

    Swift

    @MainActor
    var body: some View { get }